The net result of these changes is that at time acceleration (particularly at high values, e.g. This means that the sim engine executes each turn not in “pulsing” mode (emulating Harpoon’s presentation), but as fast as possible. This is on by default and at any time acceleration setting, the map & UI do not refresh every second but every 0.1 sec. This can speed up gameplay on less powerful machines. When disabled, at realtime mode Command runs in 1-sec slices and refreshes the map every 1 sec. This provides increased simulation & visual fidelity at the cost of performance. realtime mode) Command’s simulation engine runs in 0.1 sec time slices and also refreshes the map every 0.1 seconds. High Fidelity Mode: When enabled, at 1:1 time compression (ie.Available settings are: Normal (sonobuoys appear like every other unit), Ghosted (buoys appear semi-transparent) and Do Not Show (buoys do not appear at all not recommended unless necessary). This helps declutter the tactical map if too many sonobuoys are present in the view. Map Zooms on mouse cursor location: When enabled, the map will zoom to the point at which the mouse cursor is located (similar to Google Maps), instead of the camera center.The Options window has been significantly expanded, with the followings additional options: When the player attempts to load a scenario for which the corresponding DB is missing, the game informs them of this and aborts the load.This should help new players easily pick out easy/simple scenarios to get started. The player can list scenarios by order of their filename, scenario date, difficulty and complexity. ![]() Added Order scenarios by… filter on the Load Scenario window.
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